#include "colors.inc" #include "shapes.inc" camera { location <0.0, -1.5, 0.6> look_at <0,0,0> } light_source {< -60.0, 20.0, 50.0> color White} cone { <0.0,0.0,-0.6>, 0.15,<0.0,0.0,0.6> 0.0 pigment {rgb<1.0,0.0,0.0>} finish {phong .2 reflection {.3}} } /* sphere { <0.4, -0.8, 0.0>, 0.35 pigment {SteelBlue} finish {phong .2 reflection {.3}} } */ sphere { <-0.4, -1.0, 0.0>, 0.15 pigment {rgb<0.0,0.0,1.0>} finish {phong .2 reflection {.3}} } plane { <0, 0, 1>, 0 pigment {rgb<1.0,1.0,0.0>} }